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Tropes vs. Women in Video Games : ウィキペディア英語版 | Tropes vs. Women in Video Games
''Tropes vs. Women in Video Games'' is a YouTube video series created by Anita Sarkeesian examining gender tropes in video games. The series was financed via crowdfunding, and acquired notoriety when its Kickstarter campaign triggered a wave of sexist harassment against Sarkeesian. == Background == In 2009, Sarkeesian started her website Feminist Frequency with the intention of creating feminist media criticism accessible to the younger generation. In 2011 she collaborated with feminist magazine ''Bitch'' to create a YouTube video series for her site titled "Tropes vs. Women", which examined tropes in film, television and other popular media that she believes reinforce damaging stereotypes about women.〔 After the success of "Tropes vs. Women", Sarkeesian began planning a follow-up series. In 2012, video game studio Bungie invited her to speak about developing strong female characters; the engagement was well received and inspired her to think more about games. Sarkeesian determined that some tropes she planned to discuss in her new series, such as the "Damsel in Distress", were particularly pervasive in video games, and decided to devote the second series specifically to games.〔 In May 2012, Sarkeesian announced she would crowdfund her series on "Tropes vs. Women in Video Games" through Kickstarter. She launched the Kickstarter project on May 17, 2012, with an initial goal of $6,000 to produce five videos of 10–20 minutes in length. The project reached its target in less than 24 hours, and Sarkeesian promptly set a series of "stretch" goals to fund additional installments. The Kickstarter project also triggered a campaign of misogynist harassment from segments of the video game culture. Attackers sent Sarkeesian death and rape threats, hacked her webpages and social media, vandalized her article on Wikipedia, and posted disparaging comments online. One attacker created a computer game that allowed players to punch a picture of Sarkeesian.〔 Supporters responded by donating to the Kickstarter project; by the time the campaign closed on June 15, it had raised $158,922 from 6,968 donors, considerably higher than the original goal.〔 The events generated substantial press coverage and helped bring the issue of pervasive sexism in video gaming to wider attention.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Tropes vs. Women in Video Games」の詳細全文を読む
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